﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Karo.Game.BusinessEntities
{
    class Board
    {
        GraphicsDevice _device;

        List<VertexPositionColor> _vertex;
        VertexBuffer _vertexBuffer;
        IndexBuffer _indexBuffer;
        List<short> _indices;
        BasicEffect _effect;

        public Board(GraphicsDevice device)
        {
            _device = device;
        }

        public void Initialize()
        {
        }

        public void Update(GameTime gameTime)
        {
        }

        public void Draw(GameTime gameTime)
        {
        }
    }
}